640×480 progressive scan ( 480p) 60 Hz (mostly NTSC games only). Stereo output (may contain 5.1-channel surround via Dolby Pro Logic II).CPU can read/write blocks from RAM to ARAM through DMA ARAM can be used for miscellaneous low-bandwidth purposes.External auxiliary RAM: 16 MB DRAM 81 MHz.64 simultaneous channels, ADPCM encoding.Audio processor integrated into Flipper: custom 81 MHz Macronix 16-bit DSP.Latency: Under 10 ns main memory, 5 ns texture cache, 5 ns framebuffer memory.Memory bandwidth: 1.3 GB/s Gekko to Northbridge, 2.6 GB/s Flipper to main system RAM, 10.4 GB/s texture cache, 7.8 GB/s framebuffer/Z-buffer, 81 MB/s auxiliary RAM.Memory bus width: 64-bit main system RAM, 896-bit internal GPU memory, 8-bit ARAM.16 MB DRAM used as I/O buffer for audio and DVD drive.3 MB embedded 1T-SRAM cache within "Flipper" GPU (2 MB framebuffer/ Z-buffer, 1 MB texture cache).24 MB (2x 12 MB) MoSys 1T-SRAM 324 MHz (codenamed "Splash") as main system RAM.Other: Real-time decompression of display list, hardware motion compensation capability, HW 3-line deflickering filter.Image processing functions: Volumetric fog, heat haze, motion blur, bloom, subpixel anti-aliasing, per-vertex lighting, 8 hardware lights, alpha blending, hardware transform and lighting (T&L), virtual texture design, multi-texturing, emboss bump mapping, Dot3 bump mapping ( normal mapping), lightmapping, shadow mapping, shadow volumes, planar projection shadows, environment mapping, mipmapping, LOD, depth of field, perspective-correct texture mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC) (6:1 ratio), 8 simultaneous texture layers, 256 levels of transparency, clipping, hidden surface removal/culling, Zfreeze, Zcomploc/early-Z reject, bounding box, destination alpha test, alpha test, depth test, render to texture, TEV compare, color combiners, alpha combiners, texture combiners, transparency effects, framebuffer effects, post-processing effects, Gouraud shading, cel shading, dithering, can emulate 1-bit stencil buffer through a Zfreeze function.16-stage TEV fixed-function texture combiner unit (4 inputs, 1 output).6-20 million polygons/sec, assuming actual game conditions, with complex models, fully textured, fully lit, etc.25 million polygons/sec, with fogging, Z-buffering, alpha blending, texture mapping and lighting.33 million polygons/sec, with fogging, Z-buffering, alpha blending and texture mapping.40 million polygons/sec, with fogging, Z-buffering, alpha blending and Gouraud shading.Raw polygon performance: 90 million polygons/sec.Fillrate: 648 megapixels/sec, with Z-buffering, alpha blending, fogging, texture mapping, trilinear filtering, mipmapping and S3 Texture Compression.System floating-point arithmetic capability: 11 GFLOPS (peak) (MPU, Geometry Engine, Hardware Lighting Total).1 vertex pipeline, 4 pixel pipelines with 1 texture mapping unit (TMU) each and 4 render output units (ROPs).24 MB (2x 12 MB) 1T-SRAM main memory 324 MHz, 64-bit bus, 2.6 GB/s bandwidth.Bus width: 512-bit (32 buses, each 16-bit wide).Embedded texture cache: 1 MB (32x 256 Kb).Bus width: 384-bit (4 buses, each 96-bit wide).Embedded 24-bit Z-buffer/framebuffer RAM: 2 MB (4x 512 KB).3 MB of on-chip 1T-SRAM (2 MB Z-buffer/ framebuffer + 1 MB texture cache) with ~18 GB/s total bandwidth.Contains GPU, audio DSP, I/O controller and northbridge.180 nm NEC eDRAM manufacturing process, 51 million transistors (approximately half dedicated to 1T-SRAM), 106 mm 2 die.162 MHz ArtX-designed ATI "Flipper" ASIC (9.4 GFLOPS).Front-side bus: 64-bit enhanced 60x bus to Flipper northbridge at 162 MHz clock with 1.3 GB/s peak bandwidth (32-bit address, 64-bit data bus).32 KB 8-way set-associative L1 data cache.32 KB 8-way set-associative L1 instruction cache.SIMD instructions: PowerPC 750 + roughly 50 new SIMD instructions, geared toward 3D graphics.CPU performance: 1125 DMIPS (Dhrystone 2.1).7-stage floating point unit: 64-bit double precision FPU, usable as 2×32-bit SIMD for 1.9 single-precision GFLOPS performance, often found under the denomination "paired singles".Two 4-stage integer units: IU1 and IU2, 32-bit.
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