![]() The colours and arrows only appear when you are in the signal building mode.You can see above that each block appears as a different colour and the arrows show the directions.A block is all the rail track that exists within the signals and only one train is allowed in a block at the same timeĪ simple block example of two tracks in opposite directions.When talking about lights, this is the same as the swinging arms. The game UI will present newer unlocked items first in the menus over the older itemsĪll future use of the term “signal” can be either semaphore or signal.When you start a new game, a base set of research has already been completed, including Signals and Signals II.What might be confusing is why semaphore is shown on the right hand side of the signal selection list. There is no functional difference between the two, either type provides the same signal mechanics. Signal is the second signal available to use in the game and is based on lights.Semaphore is the first signal available to use in the game and is based on historic mechanical swinging arms.There are two types of signals available to use in the game, semaphore and signal. While all of this sounds complicated, don't worry as the game has a wonderful visual overlay that appears when you enter signal mode and makes it very easy to visually understand what is happening. ![]() All the signals required to make it to the next stop.All the signals that define the direction of travel need to be in place between the stops.If it cannot find a path to the destination then the train will halt with an I'm Lost state. Without train signalling, trains would simply crash into each otherĪ train will calculate it's route in advance when it leaves from one stop in the route to another.This allows a train to enter a block section knowing it will not crash into another train or cause a traffic jam.To break the track up into block sections. ![]() If a train can see the signal, it will be able to travel in that direction to it's destination. ![]()
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